Use the PowerShift® brand system for all visual assets in this project.
Resolve from the local shared-context root used by the build:
reference/brand/powershift-ecosystem
On the MacBook Pro build host, this should resolve as:
/Users/thomasthomison/shared-context/reference/brand/powershift-ecosystem
The /Users/polaritydancer/... path is agent-local and should not be used by Fable or production builds.
Read order:
design-system/SKILL.mddesign-system/SOURCES-OF-TRUTH.mddesign-system/README.mddesign-system/colors_and_type.cssdesign-system/assets/brand-marks.jsxbrand-assets/brand-system.jsonApply the PowerShift® Intelligence visual language: serious infrastructure with a human pulse.
Avoid generic AI/SaaS gradients, neon grids, bokeh blobs, heavy glassmorphism, humanoid robot imagery, generated text inside images, and model-brand worship.
# Field Guide Artifact Design Handoff Use the PowerShift® brand system for all visual assets in this project. ## Canonical Brand Source Resolve from the local `shared-context` root used by the build: `reference/brand/powershift-ecosystem` On the MacBook Pro build host, this should resolve as: `/Users/thomasthomison/shared-context/reference/brand/powershift-ecosystem` The `/Users/polaritydancer/...` path is agent-local and should not be used by Fable or production builds. Read order: 1. `design-system/SKILL.md` 2. `design-system/SOURCES-OF-TRUTH.md` 3. `design-system/README.md` 4. `design-system/colors_and_type.css` 5. `design-system/assets/brand-marks.jsx` 6. `brand-assets/brand-system.json` ## Visual Language Apply the PowerShift® Intelligence visual language: serious infrastructure with a human pulse. - Deep ink ground. - Soft paper type. - Teal for living intelligence and sensing. - Amber for agency, decision, and authority. - Blue for substrate, infrastructure, and frontier lines. - 4-8% grain where useful. Avoid generic AI/SaaS gradients, neon grids, bokeh blobs, heavy glassmorphism, humanoid robot imagery, generated text inside images, and model-brand worship. ## Type - Use Space Grotesk for display and heading energy. - Use Manrope for body and reading surfaces. - Use JetBrains Mono for labels, receipts, code-like captions, and proof marks. - Retain Inter for dense interface UI only when appropriate. ## Brand Rules - Use the canonical token layer for color. - Do not default to old generic PowerShift orange/blue assets unless explicitly requested. - Treat existing logo/assets as inventory unless a source file marks them canonical. - For the explainer video, make the authority layer the protagonist: humans and Minds act inside boundaries, with visible receipts.